I do kinda support both sides, though last update has changed slightly the way ticket bleed works on coop so it is easier to manage, mostly all maps has been fixed with a ticket bleed so you don't have to run next, there are now around like 3 maps that have no ticket bleed, which is way better than before where basically 70% of the coop layers had no ticket bleed.
For now the barracuda lrg is gonna stay the way it is, it will require a hard team work and team focus onto one flag at the start of the game,
I like the map being hard, this will definitely force the team to play harder, i understand the fact that the transport is delayed 5 minutes, there is majority of people who are not quick loaders and the apc over water ain't that quick either. i am still trying to talk it out if there is at least one small balance to make but the layer ain't mine, though there are trackers where one of the flags has been captured under 10 minutes easily, which shows it is very possible to do so especially on the west beach.
I will try to keep an eye out for the games we will have on barracuda and if it does no good i will have something to support your statements. pls don't try to lose.