SWAT 4: The Stetchkov Syndicate* Here's a insight into the tactics and weapons 9mm SMG Heckler & Koch MP5 SWAT4 Weapon arsenal: http://www.imfdb.org/wiki/S.W.A.T._4 9mm Handgun Glock 17 SWAT4 Weapon rating: http://www.cheatbook.de/wfiles/swat4weapon.htm Loadout 6-man-squad, liquid, fluid-formation #1 Pointman Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor** #2 Coverman Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #3 Backup Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #4 Grenadier Equipment: Grenadelauncher (Flashbangs), Handgun 9mm, C2, 4 Flashbangs, 1 Ammobag, Helmet, No armor** #5 Squad Leader Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor** #6 Rearguard Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor** AOR/Area of Responsibility BSG/Breaching Shotgun FMJ/Full Metall Jacket SMG/Submachinegun * SWAT 4: The Stetchkov Syndicate Review http://www.gamestracker.com/int/goreview.asp?idu=7367749 ** No armor because of smaller silhouette and faster movement! Armor slows down Basics - Stack up on the "knob" side to use the door as cover - Always check behind doors Small room 2-man-entry Large room 4-man-entry Room with obstacle - Use flashbangs before enter a unknown room - Don't run too deep into a room. stay close to the entry point. stick to the wall - Inform your teammates about obstacles - Use a flashbang to disturb suspects behind obstacles