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Posts posted by =VG= =AMPH=
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nope nope nope...
I like to play in 1360x720 on 1920x1080 screen...
Now i need some time to get used to it, i crash 2-3 times in little bird and twice in huey because i lost sense of hely size when i fly between buildings
I tried switching to some others resolutions but its still 4:3
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4 hours ago, EuroStep said:
PR:BF2 v1.6.4.4 Changelog (2021/03/07)
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General:
Updated Brazilian Portuguese localization.
Fixed client crash when joining server.
Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.COOP:
Fixed client crash when loading a layer with French Forces.
Weapons:
Fixed M79 Buckshot having 30 rounds in one 'magazine'.
Fixed QBU-88 with iron sights having infinite ammo in undeployed mode.
Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat.
Fixed ammo usage system not working for IDF ACOG M4.
Fixed ammo usage system not working for TNT.
Vehicles:
Fixed civilian Zil-131 dropping NVA crates.
Levels:
Kafr Halab
Added AAS16 - FSA vs Insurgents.
INS32: Replaced Insurgent logis with support technicals.Server still down
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On 2/23/2021 at 10:45 PM, =VG= Fastjack said:
Ok i should more explain in Detail about tweaklines in Firearms next time.
In a Firearm tweak, you get the option to implement a "PULLtheTrigger" sound. That is that sound you can hear when you mag/clip is empty.
I will replace this sound (the click click) with another sound, so instead of having "click" sound i would have a "allah snackbar scream" sound.
Short and simple:
I need a voice file (wave format) of any kind of jihady scream that is 3-5 seconds long. Ignore evrything i wrote about bolt click sound because you dont understand the technical aspect of this:
I will replace the mechanical sound of pulling the trigger with a scream sound.
Ohh, i get it... u need a sound of Jhadist yelling "Allahu Ekbeeeeeeeerrrrr"...
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Well, im audio engineer and producer...
My tool is Presonus Studio One 5 + 3rd party plugins.
If there is a way i can help, i will be there ...
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It looks i have difrent taste for games
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2 hours ago, =VG= BLuDKLoT said:
I haven't played any of those I've never been a huge fan of WWII era games I like more modern era shit personally but I know a lot of guys here like those more vintage maps on PR especially. Wargame never stood out for me but I'll take another look. I'm pretty stuck on just a handful of games I still like or play. Can't seem to find one that I really just love but I'm still looking, BF6 has me hoping it might be something good.
Ohh, finaly someone ask this...
Im reccomending Operation Flashpoint. Its so similar like squad, Arma and PR. Ground and air assets have awesome conrtols and sensitivity close to PR. I really reccomend you to check it out
This game csn be our Project Reality 3
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I come there because i like to fly and talk to peoples.
I like that place because of teamwork. Amaizing stuff
And i will come again and again and again...
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On 12/20/2020 at 4:56 PM, =VG= keed said:
Hey X0R! As a TRANS main I'll give my thoughts on your ideas.
- Gameplay functions preferably should be accessable via GUI (weapon slots, mapped keys or sub menue). Is this something that is possible? Otherwise the function might not be used much, outside of us forum dwellers.
- Airlift: Loading objects by action might be a great way to flesh Logisitcs out. I like the necessity to physically load cargo - and not waiting in special zone for it to magically appear in your asset like we are now.
- AirToAir: This seems like a programatically challenging fun idea but it would seem out of place because in flight rearm/repair is not something being done irl. I know this is a game but I believe that functions are only so much game-y because of engine limitations. At some point it has to be abstracted otherwise there is no end. While fuel is not something we have in game I feel that there would be no appreciation or place for a fictional method.
- Ticket Cost: 100 is a bit too high. The situation on VG COOP is that tickets, right now, don't matter so assuming we would be on the default 1000 tickets (uhh is that vanilla?) a tenth seems high. If anyting tickets were never taxed when doing anything logistical so I'd say make it free, but rearm times back at the real resupply point way longer.
Additional notes:
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Ok, I fully agree that the Ospey should be given unique capabilites. What I would love to see is the vehilce drop feature for the big bird. Combined with your un/-loading script it would seem possible from a laymans POV. For gameplay purposes it would be cool to be able to request, say a TOW hummer from TRANS . The Opsprey would go pick it up from the deck or mainbase and deliver it to the squad. This would feel authentic and remove the inevitable respawn at main when your motorized squad wrecks one of the vehicles.
(Maybe no visible vehicle but hey...)
- Maybe expand this to the chinook, so CAD and Army get something to lift too.
Cheers!
We have wehicle lifting in Battlefield Vietnam
But yeah, that would be awesome...
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Belgrade, Serbia is nice place to visit
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On 10/11/2020 at 11:43 PM, =VG= Nyther said:
I am even one of those who loads slow.
1. Set Texture and Terrain quality to low (when game is starting, its going to load "LowTexture.extension" wich has less MBs)
2. In launcher go to: Support\Utilities tab\Clear Shader Cache (every time when graphics was changed)
I was logging in to the server pretty quickly while the game was installed on the HDD, i use free disc defragmenter-optimizer https://www.auslogics.com/en/software/disk-defrag/
because can save you time by defragmenting only the files or folders you want instead of the entire hard drive.
Game is now its on Kingston A400 120 GB SSD but improvements in loading time are only abouth 10-15 sec. faster. i guess its because extraction uses only one CPU core...3. A very small program that help me to have less or not at all game crash by Trimming WorkingSet in background https://www.henrypp.org/product/memreductWorking Set is the priority level given to data in RAM which cannot be paged out to relieve memory pressure. The Working Set for a process is dynamically assigned by the OS Memory Manager. The highest minimum W.S. allowed for 32bit processes is 4GB, for 64bit processes its 8GB. It is only the minimum amount of RAM guaranted for application, actual usage can and usually is much greater. This is true with 32bit apps on 64bit hardware. Anything over 4GB is not reflected in the Working Set, because its on the standby list... For example BFPR = 32bit
my MemReduct settings
4. Tweaking Realtek PCI GbEthernet Controller (see picture below)
5. I highly recommend SimpleWall https://www.henrypp.org/product/simplewall (block Windows spy + telemetry + create your own rules)
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i7 3770
8GB DDR3 1333
Radeon HD 4600 series 1GB
Sennheiser HD650
And yeah, BFPR give mi inspiration to make a Tech Trance track titled C.A.S.
if you like the track, please, do not download yet, because its reserved for some Trance label...
I will give you a new link to download if u like it
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Im voting for more:
1. karbala ++++
2. khamisiyah ++
3. kokan ++++
4. Fallujah ++
5. jabal ++
6. Gaza ++++
my opinion
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On 7/2/2020 at 12:07 AM, RizlaQc said:
need new play list on youtube for my trans just show me what you want hear when you are in and i will put it on my play list
OMG, I thought for a moment that you did a remix in Presonus Studio ...
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Account levels
With accounts levels we introduce a new way for game servers to restrict who is able to join their server. This is entirely optional and servers can use what fits best for their community: Account levels, whitelists, passwords, a mix of everything or nothing at all.-
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Hey, nice video. I also make a video of me playng, abouth a week or more
Hater, our HMMWV mission starts at 3:10
BF2PR quarantino gameplay (make shure waching it at 720p)-
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NO-MIC Squad leaders are they a problem?
in PR Cooperative
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Its better 6 peoples with no mic who knows what to do (know how to use desired kit),
Than 8 with mic, and that moment when everybody talk at same time while playng their own game with random kits...