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Everything posted by =VG= The_Polish_Guy
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[Arma Event] Operation Desert Turtle
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
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[Arma Event] Operation Desert Turtle
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Password is up -
I don't think there's a need for a "noob" modifier. It's still just a suggestion and we should be able to tell if that suggestion is good for the current team or not. Also if we find that the suggested maps are too hard or too easy, we can just ask for suggestions for a map with 5 players less for example.
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Arma 3 Event Player count: 16 sign-ups Operation Desert Turtle SATURDAY February 25 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | Test Server | TS3.VETERANS-GAMING.COM IP: 5.9.23.136 : 2402 Password: sand MAP: Shapur BRIEFING: It's 1991 in the deserts of Middle East. As a part of Operation Desert Storm your unit is tasked with pushing back Saddam's forces back and destroying every enemy vehicle and installation in your AO. The enemy is weak after weeks of highly successful coalition air campaign. The enemy air-force is gone, conscript units are deserting and enemy armor force is having problems not exploding. The ground campaign has been very successful so far but now it's time to face the best of Iraq's army. OBJECTIVE: A large group of enemy forces has been spotted close to your AO. While the main force keeps the enemy in place your unit, being a small detachment, is tasked with capturing a forward base close to some oil storage facilities and a small military airport. Tactically important positions have been weakened by air and arty support and the airport's runway has been bombed and mined by coalition air-forces. BLUFOR assets: M1A1 Abrams Tanks M2 Bradley IFVs 4 men infantry dismount RRR vehicles REDFOR assets: Infantry mechanized/motorized Tanks / IFVs / Light vehicles / emplacements Rules: standard VG arma rules MODS: mods.html SUGGESTED MODS: suggested_mods.html Technical stuff: [Zeus] =VG= The_Polish_Guy Raptor (Alpha 1-1) Team Leader: Autorifleman: AT Rifleman: Medic: Phantom (Alpha 1-2 Bradley) Commander: Gunner: =VG= Deathdealer Driver: =VG= Sausag3 Anvil 1 (Alpha 1-3 Abrams) Commander: dogenamite Gunner: =VG= Batmeme Driver: =VG= XOR Anvil 2 (Alpha 1-4 Abrams) Commander: =VG= System Gunner: Spartanish Driver: RRR (Alpha 1-6) Engineer: Engineer: Engineer:
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If anyone is interested in the poll results, DM me and I'll send you a link.
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Hey everyone, I am back to having way too much free time. Thanks to that I can make some more Arma missions. I have some ideas of my own but I am also interested in what you want to see and play. I made a quick poll using google forms. I tried using the forum poll option but it doesn't have some of the functionalities I think are useful. It'd be great if everyone interested in playing Arma events fills out the form. If you have any other/specific ideas or just don't want to fill it out, let me know in this thread. Poll Link
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[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Once again thanks to everyone who took part or was willing to take part. Special thanks to everyone who helped with setting this up and letting me learn along the way. -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
We are starting, join in -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
I'll put you in logi then, but if you want to change just let me know anytime -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Bump Week left for sign-ups. Also don't worry we will be fine with the amount of players we have now. The mission is flexible enough. -
v1.7.3.1 Please post Server Reports here
=VG= The_Polish_Guy replied to =VG= m823us's topic in PR Cooperative
Make sure you launch TS as admin. Fixed it for me. Personally I don't have any issues with this update. My recording software freaked out but don't think that's connected to PR. -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
If we get more ppl. You can choose something else and I can switch you if there is a cas available. -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
yes, an m203 just for you but you can grab a Pallad if you're weird like that -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
i'll give you one -
Arma 3 Event Player count: 15 sign-ups Operation Pierogi SATURDAY 14th JANUARY 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | OPERATION PIEROGI | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: stinky MAP: Bystrica BRIEFING: Russian forces have attacked NATO countries in eastern Europe. Defenders were able to stop the Russian offensive. However, after a long stalemate on the front in SE Poland, a Russian unit with support of a local separatist militia has successfully crossed a river and set up a bridgehead awaiting for reinforcements to cross the bridge. NATO units in the area are tasked with stopping the new threat and eliminating the bridgehead. OBJECTIVE: Polish 6th Airborne Brigade is tasked with clearing the town of Chernogorsk and keeping the bridge secure until reinforcements can arrive. USMC detachment is tasked with direct and recon support of the Polish troops. More details will be revealed during the event briefing. UNITS: 6 Brygada Powietrznodesantowa 1st Reconnaissance Battalion BLUFOR assets: Light Infantry 4x HMMWVs Transport Truck Logistics Truck One mortar tube for the logi squad USMC fire team REDFOR assets: Infantry mechanized/motorized APCs and IFVs / Light vehicles / emplacements Rules: standard VG arma rules MODS: free_mods_for_everyone.html ***Important stuff*** The Alpha SL will be leading the entire team with a little help from hi command if needed - please choose it wisely The event has been prepared for 15 players but if there are more people interested in participating I will tweak the mission in a way to let them play too. (Maybe even add a cas squad if you're nice) We will use TFAR, ACE and simple ACE medical so everyone who wants to polish (hehe) their skills is welcome to join us in TS about an hour early for some extra training. [High Command] Commander - zeus: =VG= The_Polish_Guy [Alpha 1] Squad Leader - Ground Commander: Medic: dogenamite Machinegunner: =VG= GRNANDGLD Rifleman: NikSRB [Alpha 2] Team Leader: =VG= Deathdealer Medic: AT Specialist: =VG= Batmeme AT Assistant / Rifleman: Spartanish [Bravo 1] - USMC Team Leader: =VG= System Medic: =VG= XOR Auto Rifleman: Sniper_Igor Marksman: =VG= Stixon [Charlie 1] - logi Technician: =VG= keed Technician: chickenjason123
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Scania da best
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A-10 formation flying
=VG= The_Polish_Guy commented on jack_black's gallery image in Project Reality
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It was supposed to be a secret. You're banned
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State of the game and how we can make it better.
=VG= The_Polish_Guy replied to Rev Cyanide's topic in PR Cooperative
I didn't think I was going to add anything but... Of course I noticed there is less players playing during the day. There is also less players from the pacific, asian or american time zones. The last one might be connected to relatively new servers located outside of Europe which are not so tempting for EU players but are for Pacific because of the ping. That being said I still see a lot of well known faces on VG. In the past weeks a few more veteran players showed up again after a while, which is also a good sign. I truly believe this is just one of the many fazes PR has been through (or maybe I just hope so). Also we can keep talking about how the new players are not good at team play and so on, but to be fair a lot of regulars are also not that good at team play. Sadly no matter how bad we want it, team play is not the only important thing in becoming a good player. That being said we should try to make the best out of every player that shows up. If he is not good at team play maybe he can be a great shot with an AT kit or a great trans pilot. We don't have to judge ppl just by their below average communication skills (of course not everyone can or want to learn but let's try to at least find the good players in the stack of noobs). Idk if this makes any sense to anyone but it just came out like this. -