This is the reason why I voted and people have brought-up really good points.
First snd foremost, I encourage everybody to go out and vote! Yes, everybody's vote matters and we try to reach this to as many players as possible because we want to hear their input. We have a such a great community because of you folks, not just the people that have clan tags on , But because of the support we have from players like you.
One of the things that VG has recognized is that we have times in our PR server when we have lower populations. We have addressed this and are implementing a system that will work better in this enviroment. Something that has come out if this was the poll created, it will have multiple maps in rotation for high population and low population server. This part is done.
Now, what we are trying to do is make the map assets match the player base.we should have a map asset match the player base for what the population is. This is a bit of a learning curve since we have an fluctuating amount of people that are experienced with new players. This is one of the reasons why we have admins, not to just enforce the rules, but to assist in gameplay and make it so it can be enjoyed. Admins have the ability to change maps to match what the players can handle.
From my vote, I woukd like some things changed and some stuff to remain the same. We have the ability to have fun with some of the maps, and some of the maps people are able to do within 15 minutes of gameplay. Sometimes the assets are needed when we have a high bot to human ratio, sometimes the boots on the ground are the true winners.
In my opinion, If we have a std and an alt set, with different map assets, the players will have the ability to choose which version of the map they want to play and enjoy themselves. If they want a heavy asset map, then choose it. If they want a low asset map then go for it. Choice of map is the key point here. We want it to work for the players that are in game. We need maps that can work for low population maps and low skill base. Lets face it, if we have 40 players on with only one squad doing work, it makes things difficult overall. We also have an INF layer which is great for small amounts of players that people forget about a lot.
Maybe it's not the assets that need to change, maybe it is a kit restriction that are a bottle neck for us?