@Johnny__Rico Don't get me wrong, I love the tough maps, but it can be a thin line between a tough map and a total rape of even an experienced 40 person server. A good example of what I would like to see more of is found on barracuda- Normally, to end the map, a squad simply flies to the bunker entracnce of the final point and runs right in without much of a fight. This update has added a quad gun to the roof of that bunker making such a strat suicide without dealing with it. This is a simple change, that's worked around in multiple ways (blow up the quad with cas, mortar it, land elsewhere and walk in, etc) that forces you to change your tactics and use new parts of the map (what we really want with coop!) without just giving the bots a ton of armor, and is what should be focused on with improving coop gameplay.
Shahada does this as well with smart placement of tow and AA on roofs resulting in tanks and CAS never having free reign in the town, and it's large amounts of enemy armor are much more easily dealt with due to the city allowing you to flank.