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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. If you want to see some serious improvement, I strongly suggest you read all about the new malloc function. http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator Since 1.60 patch, BI has included 6 memory allocators and allows for the use of custom malloc's. Basically, for MANY users but not all, this will improve how the game uses the RAM it has available to it. It's not gonna start using more RAM, but it should use RAM better. You enable it via a command line launcher, as in, make a shortcut desktop icon to your Arma game, then right click on it to view Properties. You should see something similar to this: This is the one I am currently trying out, and I gotta say WOW!: Load times improved, things popping in/up faster like menus, things I click, and in game, I notice less "struggling to pop in textures" for items even moreso than simply installing the game on another hard drive. I finally feel like I'm using a PC with tons of fast RAM! I recommend trying them all out for yourself, and see if you don't get improvements. Insert the line after the "Target" path in quotation marks: -malloc=tbb4malloc_bi And while we're on the subject of shortcut launchers, remember that you can also use these start up command lines with those nifty Arma 2 launcher apps that everyone raves about. Try this one, it will very quickly launch your game, and take you directly to your favorite server via it's IP address: -malloc=tbb4malloc_bi -skipIntro -nosplash -connect=31.132.2.104 -port=2302 It will look like this, and when you double click the icon, provided you also have your CLAfghan Map addon enabled, the very first Arma menu you will see is the "Choose Your Role" menu in the new VG CLAfghan COOP Arma 2 Server. Works with any persistant server you have the IP for. I have one for each VG server: For some added fun, you can make or use custom icons with that "Change Icon" button there. Arma 2 includes many, but here's one for the VG Fanboys: vgicon.rar Semler's handy-dandy desktop icon set: Good luck, and if you have any questions, shoot me a PM or post it here. Merry Christmas! !2cool
  2. If you want to see some serious improvement, I strongly suggest you read all about the new malloc function. Arma 2 Memory Allocator Thread at VETERANS-GAMING.COM
  3. Murderface LAN_WROTE ... they sanction the steamapps moving method on their site. i followed their steps to the T. but it not happen like they said it would lol. oh well, i'm over it. had 12 hours of raging and cursing and thats pushed it through lol. still...102GB of games.. -___- ...and if those don't work, you always got sheep. !giveheart (just kidding mate! Merry Christmas!)
  4. Hope you feel better, bro. Happy Holidays!
  5. No ACE or ACRE. Also, no Arma 2. Only Operation Arrowhead, if that matters. All elements of this are to not disclude any of the Combined Operations and Operation Arrowhead fanbase. !cool
  6. That's funny. Layaway with a PC. By the time it was paid off, all the parts would be outdated! !rofl
  7. Now, this will not/should not work on the current project CLAfghan because it is like Project Reality, in that your kits are slightly restricted to your class. Snipers cant get/shoot machine gun, etcetera. Therefore, I would like to hereby personally offer to install Personal Custom Loadouts onto the CLAfghan COOP mission for anyone who asks!! This way, just like this program does, you can choose your favorite kit/loadout depending on what you want. You will still be restricted, as in, no sniper rifles for medics, etc. BUT - I am phasing out the "monster arma crate" that has everything in it. It will be moved to the ARMORY by supplies and command, not right in front of players stalling gameplay till everyone sets up 50 items and takes 15 minutes to get ready for deployment. So, download this. Make kits. Save them, find the save files, rename them (YOUR VG WEBSITE MEMBER NAME) and submit a download link or attach an rar file to posts in THIS thread. I will translate that into scripts in game that you have a scroll menu list to choose your kit/s from that is specialised to you. If you, say, chose a non-class kit you made, and you are the wrong class (medic/sniper/etc) it will not load to you. Sorry, but I'm done with complaints from people about Arma being hard to get into cuz everything takes too long. I hope you'll appreciate my efforts to make it more streamlined, without killing options or fully removing the massive choice of weapons we have here. I am a cat hair away from removing all weapons from crates that drop into the field from Air Drops, so that it only includes ammo for every single weapon, and ordinance. Input is appreciated, but not in this thread. Keep this thread all about LEA and it's usage. Please post CLAfghan concerns here: CLAfghan COOP Mission Thread
  8. Re-posted with permission from my new friend, Major_Shephard: Major_Shepard wrote ... Loadout Editor For ArmA 2 Combined Operations and ACE 2 By the [S.o.E] Team - Sons of Exiled, [link]www.sonsofexiled.fr[/url] Current version 1.1.38 --- Overview --- Description: LEA is a standalone application with goal to simplify the customisation of player's loadout and mission edition. The software uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts. To do so, LEA has the capability to read and rewrite mission.sqm as well as generate SQF scripts into ArmA 2 mission. The software is provided with @LEA addon for players to make their loadout at mission start-up with LEA whatever the mission running on server. LEA can also help ArmA 2 team play thanks to its capability to easily share user profiles and missions through FTP. LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ). LEA for Players: - Creation of an unlimited number of profiles see applicable ingame, at mission start. see - Many Weapon Addons supported, included ACE 2, ACRE, all Robert Hammer's pack and more. see - Possibility to share profiles by FTP, using LEA Client Interface. see LEA for mission makers: - Edition of all units (playables & AI), of all side. see - Edition of vehicule cargos, ammunition boxes, and all objects having cargo in the mission. see - Usable with any unit and vehicle addon. - Quick edition commands by using predefined profile or by quick creation. see - Edition of Name and Descritpion units attributes. see - Extraction and Compression *.pbo (Windows only). see - Possibility to share missions by FTP, using LEA Client Interface. see LEA for ArmA 2 Teams: - FTP Auto config file generator, to easily share profiles and missions. see --- Downloads --- LEA has been developed in Java language, which allows software to be executed on most of the OS such as Windows or Linux, having graphic interface. LEA is usable by ArmA 2 OA/CO players under Windows as well as ArmA 2 OA/CO dedicated server with Windows Server see or Linux Debian see. Installation could be done manually or automatically (Windows users only). DOWLOAD the Windows automatic installer: CLICK HERE Manual installation archive: here --- Requirements --- - LEA requires Java Runtime Environment 6 or 7. - LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ). - @LEA addon requires @CBA. --- Docmentation --- See the LEA Wiki here --- Credits --- [S.o.E] Major_Shepard: Software Conception & Script [S.o.E] Matt2507: Graphic Conception & Web Development [S.o.E] ETBSMorgan: Mission Making Conception [BWF] Le_Culto: Script Help [BWF] & [F27] members: Testing [S.o.E] team - Sons of Exiled, [link]http://www.sonsofexiled.fr[/url] [BWF] team - Blackwater France, [link]http://www.blackwater.fr[/url] [F27] team - Force 27, [link]http://www.force27.com[/url] --- Terms of use --- LEA is a free software distributed under the GNU Global Public Licence (GPL), version 3. Authors and the [S.o.E] team reject any responsibility in the use of this software. For non commercial purpose only. --- FAQ --- Q. How to use LEA without ACE 2? R. In the Help menu select Manage Addons then uncheck ACE. Note that current version of LEA does not support vanilla ArmA 2 OA backpack. Q. What if I want to add some more addons into LEA? R. Next version of LEA will be provided with the capacity to import automatically an addon into the database. For the time being it is however possible but require some manual work. Contact us for more details. --- Changelog --- Changelog: v1.1.38 - Fixed: addition of magazines/weapons into vehicles cargo doesn't work when ACE mod is disable in the Addon Manager. - Fixed: ACRE PCR343 is not added into loadout from Preferences panel since LEA 1.1. - Fixed: error message "a refferal was returned from the server" with Windows UAC sets to High. v1.1.37 - Added: error message when try to generate loadout scripts and mission folder does not exists. - Added: error message when LEA is launched without Administrator privileges on Windows Vista & Seven. - Fixed: @LEA, keys signature - Fixed: Make mission.pbo fails with large mission file size (corrupted mission.sqm, anormal pbo file size). - Fixed: loadout of AI playable units not properly initialized when loaded into choppers and planes. - Fixed: RH SMG, TDI vector weapons variants have bad magazines. v1.1.36 -Added: support for ACE 1.13 stable -Added: support for OFrP 3.1 (1) -Added: support for ASR v10 -Added: support for ArmA 2 OA backpacks (2) -Added: support for respawn and team switch into @LEA -Added: .bikey and .besign files into @LEA -Changed: no more auto addition of ACE wounds stuff into loadouts -changed: ArmA 2 missions folder path is made default choice -Fixed: no firing weapon after loadout initialization -fixed: RH HK416 AG36 type tifles missing magazines -Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag -Fixed: Paladin magazines displayed even if not selected in faction filter (1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature". (2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation. v1.0.35 - Fixed: mission.sqm corrupted after re-assignation caused by init field instructions. - Fixed: CLU moved to the "Optical" list. - Fixed: Javelin magazine missing. Let's all get this installed ASAP! Any Problems, contact me and I'll personally help you.
  9. Amazing. Look how big the intruments are on them! Way cool! !rockon
  10. Good suggestion, Ingo. Arma has over 8gb transfer going on while you play the game!!! That's a lot of load on the hard drive. I'm thinkin maybe 2 RAID Arrays - one Mirror for the OS (2disk) and a RAID 0 Striped (2disk SSD) and maybe Arma would run super smooth. And Window Ultimate does nothing for a PC gamer!!! Don't waste your money on overpriced Alienware crap unless you absolutely need a gaming-capable laptop for travel. That's the ONLY thing that company does well. Windows "Ultimate" is just a buzz word, the OS is for businesses, tech support, shit like that. They throw buzz words onto things so you buy it, or include it "for free" so you feel special, or so that $3000 price tag is easier to swallow. I love the technical support offer on that system, BLuD! You need that as the leader - 24-hour geek hotline!
  11. wow! That's a lot. I love the video card! You upgrading? And also, do you really need Windows 7 Ultimate - it won't be faster or anything. Just has tools for big business and crap. Then again, with what you do, maybe it has a feature you'd use. I dunno. Nice system!
  12. Awesome! And BLuD, that's sweet! Bitchin prizes, man.
  13. Subbing and Liking! Very creative, brother! Do come by and check out our Arma servers after a bit; we're "overhauling" it at present with some amazingly dynamic battlefields that remind me of Falcon and Project Reality BF:2. I will certainly release a PvP version someday as well, for when we wanna mix it up. I'll invite you at such time. Take care! !fans
  14. =VG= SemlerPDX

    R.I.P

    This thread is from 2010!!! And it is about a sore subject!! I lost my kitty (best cat ever, 4th one in my life...) this summer, was later found.............nuff said :'( My deepest condolences to all those who've lost a pet. This is a necro thread if I ever saw one, and I'm only happy to learn that Solar is doing just fine, as I assumed he was. By the way, Solar, while I've got your ear; Could you PM me/fill me in on where you left off with Arma 2 "XML" stuff. I am serious about spearheading this ASAP now that we are actively working on this mission on a scripting level. Please!
  15. Ok, we are compiling and collaborating with Google Docs with great success. For all those not on the CLAfghan Project Team, here is a link to a public suggestions format you can use to communicate ideas, parameter change suggestions, and concept suggestions. Please post all discussions here, but also post simple suggestion statements to be reviewed without comment here in the VG forum, AND also into the public doc I made for data tracking purposes. Here is the link for any and all interested: (this is helpful as we share all our scripts and changes through a similar format and can see/work with it better by having the public simply add a new suggestion to the doc when they propose an idea here on VG as well. We all review new doc there several times a day and it's instantaneous) https://docs.google.com/open?id=0BxdvT1LnhVKoNTZmOTkxNjctZDVjYy00MDY2LWI0YzgtYTc3ZGRmNjE2ZGI0
  16. This blew my mind. I can't believe I've been doing all this without it! https://sites.google.com/site/macsarmatools/squint EDIT: so I guess there's no way to embed an iframe into our website, BLuD? I am a bit of a noob with html, and such. I only know "vg forums" format well.
  17. Indeed! To all peoples over the international community have a Merry Christmas, a Happy Hanukkah, a Communal Kwanzaa, a Tip-Top Tet, and a Solomn and Dignified Ramadan! !heart
  18. wow...necro. This is way old! I certainly how he's been able to cope over the year. What have you guys lost/broken this past year that's rather valuable to you? I erased the MBR on my 1TB backup drive (including years of .docs, .excel, .pub, pics, vids from back in PR .95 - the whole deal. It sits on my shelf praying that I run it through a "data miner" to find any usable fragments. (MBR is like the table of contents for a HDD, data is still there but "unreadable" by standard methods.)
  19. Thanks Raptor! But all that isn't necessary. If you drop your first soldier on the map, he is now 1-1-A, next one is not in his group. So, all that is necessary is to place your group leaders in the order you want, then, in any order, start dropping all your different soldiers, medics, etc. Delete all their groups if they auto grouped to the nearest SL or just re-order them like this: First soldier grouped to the SL is #2 in the MP list. So, I've already grouped them in this way, very nicely, I might add. -SL -Medic -Eng. -Inf -Inf -Inf This issue isn't whether or not it can be done, and how; it is about the fact that there are placeholders that need to occupy a particular class (not so much class item, but for some of them) because they are called in the .fsm's and therefore subsequent scripts. If the function files think that 1-1-D is one thing, and I change it by adding all those human squad member slots from the 20 squadleaders they were at, I could break one of the functions. It's alright, I think I have this one in the bag. I'm just making my own global variables in the config and ensuring they can use the different "special" fuctions of their class and not the wrong ones. Again, I must say, Thanks for all the help and support! This is soo cool! I am gonna get right on that IED thing, but not to change it. I also have reviewed it since my last post and came to a similar conclusion - (but, one thought - give the engineer a probabilty 10 percent to accidentally blow the IED BUT, he gets a text hint, the custom sound of IED fusing, and at least 4 seconds before it blows) I also have to remove the CDF soldier cuz they are Arma 2 (vanilla) dependant and replace them with proper Arma 2:OA factions. Also, the MV-22 is still in the Vehicle Order list (derp) I forgot to remove it. This is all fun for me, so I really don't mind the "work" lol
  20. Here are the current issues I'm looking at: -Squad Leaders should be the only ones who can lock/unlock any type of vehicle period. -Commander is only one who can get into the Command MEV (I've already got this finished in my current set, no help needed here) -There needs to be an in game way to view the squad list/and who is in what role similar to what we see when we first join the server and pick our MP slot, use the 1-1-A info each slot has to display a list in game. Review the COIN interface that already exists. -Spawn on Squad Leader (not all squad members!) This could replace the button in the COIN that is currently used for FOB. It's the bottom right button of 4 (BASE, MHQ, RALLY, FOB) -I broke the Squad Leader special ability for several Squad Leaders, as in, the game doesn't know that those slots (i.e. 1-1-H) are SL's cause he made the first 19 slots have this ability - by adding squad member roles, they all got shifted, and I didn't respect that when I added them. I want to reorder it so the list still looks as good as it does: --Infantry Squads listed first in this order (SL, Medic, Engineer, Member 4, Member 5, Member 6. --Sniper Squads (Sniper Team Leader, Spotter) --Crewmen (Crew Team Leader, Crewman) --Pilots (Pilot Wing Leader, Co-Pilot) --Commander (Last Slot, Bottom of List) -Lofty, but good idea: The total number of attack aircraft allowed right now is 2, would be nice if this increased (mid-game) if player number was > 18 -Supply Drop C-130 crashes into the high mountains. We increased the start altitude for the UAV for such reasons, need to find out how to for this one as well (i looked, no easy parameter - lots of logical statements, so gotta dig a bit for this one, would love some help) --Squad Leaders should be the ones to place a Rally Point, shared by everyone but these rally's are heavily scripted as they include the "Choose Pre-set Loadouts" function. Currently, it seems to be player based, only you can physically see your own rally point, or use it. ---BIG ONE, want this fixed ASAP! The display that pops up on your map shows X COORDs and y COORDs is staying up way too long, and I'd love it to be on the left of the screen. Although, it looks like it's slaved to that brown notification window that appears after "reading a sign" and clicking 'continue'. Either way, it stays up too long. If we can't move it, make it disappear in around 5 seconds. Just find the param and we'll try out a few different settings. --I thought only engineers could diffuse IED's? Last night, Raptor in the US Sniper Team Leader (fully working proper Squad Leader inits and functions) actually had the option to Diffuse or Blow an IED. Gotta check this out, only Engineers should be able to diffuse, everyone else should have to blow it up with heavy ordinance (risking exposure). Also, lets test if a satchel can blow one, or if we need to add a mod/script to allow that.
  21. Kane, by your statement, "reinstall", I take it you don't have the Steam version. Neither do I. That's actually the least complex to add mods. Say, @JSRS, you're gonna need @CBA to be running as well. You may have placed these files or folders in the incorrect location. This is NOT difficult! These @SOMEMOD folders simply sit in the same program folder as the game, were the .exe icon that says ArmA2 resides. My program folder has many of these, they just sit there. These mods aren't "installed"! Therefore, you either launch the game regular, or launch the game so it also loads one or more of those @SOMEMOD folders. I like icons myself, but I am fast realizing that if one becomes a mod crazy nut like myself, I'll need to eventually use a launcher. For now, I just paste a command line into a copy of the startup icon for Arma. Very simple, I just add the line: -mod=@Clafghan;@CBA;@BV;@JayArma2Lib;@JSRS-E;@JSRS-V;@JSRS-VW;@JSRS-W According to SavageCDN, this is a good example of a multiple mod launch command. The special Map loads first, followed by Community Base Addons, Blast Core Visuals, Jaynus's Arma 2 Library, and finally Jarhead's Sound Redeployment Systems. Make a copy of your Arma desktop icon, add the mod comand line (similar to above, but lising the mods you want) after the path "Arma 2/blahblah/pathtoexe/Arma2.exe" -mod=........ Looks like this, as you can see, I have many ways to start my game, all with the click of an icon for however I want to play: This is because each one overwrites how the game is loaded, from left to right. I'd be happy to help you get this up and running, Kane! Hit me up on TS3 sometime and I'll get you going.
  22. Good. You can monitor and admin the server....lol. I'm going to take a nap. Some missions are screwed. I reviewed what I thought was all of them, and there are 8 more dynamic missions I didn't go over! Amazing! So, if it gets hung up, just Suicide till the death count reaches 16 and the mission will end, next one will start. Will add a function for the Commander to do this, perhaps locked to one of us - at least till we've gone through each of these 16 missions. It's hard cuz they come up random, so when I wake up, I'll test them one by one (the 8 I didn't that is). Note the "description" of the mission, that "wording" is something I can search for to find the bug - you cant call it the "cache mission in "XTOWN"" cuz in the text that reads (percent sign)1. Here's the framework if anyone wants to create one of these dynamic missions. It's easier than you think if you're already familiar with scripting. Help us make this dynamic game mode more ever changing! // by "your honorable name"<br /><br />if(not isServer) exitWith{};<br /><br />_location = _this select 0;<br /><br /><br />EnemiesSpawned = false;<br />[_location, 5] execVM "scripts\missions\spawn_enemies.sqf";<br />WaitUntil{EnemiesSpawned};<br /><br /><br /><br />///////////////////////////////////////////////////////////////////////////////<br />//<br />// here goes your code.<br />//<br />///////////////////////////////////////////////////////////////////////////////<br />// <br />// to let the mission successfully complete, set<br />// tfor_missionstate = "SUCCESS";<br />//<br />// to let the mission fail, set<br />// tfor_missionstate = "FAIL";<br />//<br />// You can also check for<br />// tfor_deathcount > tfor_max_death_per_mission (set as mission parameter)<br />// to let the mission fail (or any other int value)<br />//<br />//<br />// Then add the filename of this mission into the tfor_missions array<br />// (scripts\missions\missionmanager.sqf, somewhere about line 10)<br />//<br />// and add a respective task to the switch-case-structure in<br />// scripts\missions\tasks.sqf <- should be self-explaining, just copy and paste<br />// an existing task and modify the text.<br />//<br />///////////////////////////////////////////////////////////////////////////////<br />//<br />// NOTES:<br />//<br />// spawning enemies happens at the lines 8-10, however<br />//<br />// you can spawn (manned) vehicles by<br />//   group = [type,side,position,spawnradius] call spawnVehicle;<br />//<br />// you can spawn infantry by<br />//   group = [side,groupsize,position,spawnradius,"militia"] call spawnInf;<br />// where the last parameter is optional and let spawn militia units if side is EAST<br />//<br />// for every object/unit you dynamically create, you should run as well<br />//   [<objects>] spawn tfor_cleanup_after_mission;<br />// so that it gets deleted after the mission is over.<br />//<br />///////////////////////////////////////////////////////////////////////////////<br /><br /><br /><br />/******************************************************************************<br />// One Example Mission: Destroy an ammo cache;<br />//<br />// cache destroyed -> mission successful;<br />// team dies more often than set by tfor_max_death_per_mission -> mission fail<br />//<br />// Then your code should somehow look like: <br />*******************************************************************************<br /><br />// create cache<br />_cache = "TKBasicWeapons_EP1" createVehicle position _location;<br /><br />// let spawn some guards<br />_guards = [tfor_enemy_side,5,position _cache,20] call spawnInf;<br /><br />// mark guards and cache for cleanup<br />(units _guards + [_cache]) spawn tfor_cleanup_after_mission;<br /><br />// Waituntil cache destroyed or team died too often<br />While{damage _cache < 1 && tfor_deathcount <= tfor_max_death_per_mission} do {sleep 5};<br /><br />// tell the mission manager the mission is over<br />if(damage _cache >= 1) then {<br />    tfor_missionstate = "SUCCESS";<br />} else {<br />    tfor_missionstate = "FAIL";<br />};<br /><br />******************************************************************************/
  23. here's the raw notes....it's in reverse..will make a better post/edit it tomorrow, but I think you'll like it. Squad Leaders can call artillery strikes, 32 rounds per hour, from 4 cannons, up to 4 rounds each per launch - 3 types of shells, not simple arcade interface, and not lame and complicated like ACE... player createDiaryRecord["Diary", ["Artillery","7. Press 'Execute'."]]; player createDiaryRecord["Diary", ["Artillery","6. Hit 'Confirm' to apply those settings to the marked cannons."]]; player createDiaryRecord["Diary", ["Artillery","5. Set cannon-specific data: number of shells for each cannon to fire, spread."]]; player createDiaryRecord["Diary", ["Artillery","4. Select the cannons to fire from the cannon list on the left-hand side. Mark a single cannon by left-clicking on it, mark multiple cannons by holding CTRL while your left-click, mark multiple consecutive cannons by holding SHIFT while left-clicking."]]; player createDiaryRecord["Diary", ["Artillery","3. Open the interface, type in the spatial data - your own coordinates, presented in the two coordinates 'x-ray' and 'yankee', are displayed in the upper middle of the dialog, or when you open your map, at the top right corner of the screen."]]; player createDiaryRecord["Diary", ["Artillery","2. Range your target (e.g. by using the rangefinder)."]]; player createDiaryRecord["Diary", ["Artillery","1. Get Direction to target (use your compass)."]]; player createDiaryRecord["Diary", ["Artillery","Artillery Usage:"]]; Also, airstrikes are ordered by Forward Air Controllers and Snipers. Squad/MP slots are: -4x 6 man squads (each have a SL, Medic, and Engineer role and 3 specialists) -3x 3 person Armored Crewman Teams (TL responsible for Asset Allocation to crew, or they operate one vehicle, whatever you want) -3x 2 man Air Crews (One Pilot, One Co-Pilot) -2x 2 man Sniper Teams (One Sniper, One Spotter) Ghille Suits -One JOC Commander with many team support abilities (but so far, this UAV script hates these 3000m high mountains and valleys!! All his other crap works great) Join up on the Domination server and read the signs next to player spawns to learn more. I'm off for the night, will finalize dedicated alpha server testing tomorrow - only 3 minor changes/additions on the list!! WOO HOO!!!
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