I don't understand the poll. You do know that we have an i7 2600 CPU with 8 cores and 32GB of RAM, right? It can run at the same time DayZ, MSO, ACE/ACRE Domi, and Insurgency + a dev server or two that remain off most the time, without running into performance issues. We can host several servers, and though the current focus of the VG Arma 2 devs is not on DayZ at the moment, I don't think it, or MSO, are on the chopping block or even the editing floor. We ran into complications with MSO, but liked many things about it. DayZ is no easy mission to modify, and as for the "somethings else", we try here and there to have some fun as we go - like ACE/ACRE Domi. That was really hard for me to find, the 2.60 ACE Domi - not gonna let that one go. Plus, I promised PITN that I would read through Insurgency (line by line!) and understand it, so we can overhaul it a bit. We do not run 1.5 Ins because of bugs I guess, but I am a true Armaholic and should be able to apply myself in a positive way to improve our Insurgency server that is currenly the Flag Ship of VETERANS-GAMING. I am just one man, though, coming out of a shitty flu I caught from ridDle somehow. My 2 cents, semi-off topic, meh: I've been seeing a lot of great polls lately, but as one of the VG Arma Dev team, I'd like to throw in my 2 cents on the entire concept of the workload involved and call out for more peeps. We have a team of only 3 people familiar with Arma 2 scripting, with Solar as a fourth dev on website/PHP end(which is where all those cool test leaderboards come from) and there is only so much we can do at any moment. Trust me, we are not lacking in focus - and our direction is one that has put a lot of new tools in our toolboxes. If it weren't for our experiments with MSO, we wouldn't know what we do now about SQL Database systems working with Arma, and if not for the DayZ - we would not know so much as we do now about HIVE Database (if we know anything about it). One thing that finally got me into Arma development was that I was always sitting around waiting for Savage or Poff to, for example, fix a bug we had identified, or an implement an improvement we had all agreed on. It was easier than I thought, and now we all can help any new scripters cuz we have the "knowledge". Back before I could script in Arma 2, I felt kinda selfish when I would be impatient with one of them(Savage/Poff), cuz I wanted to play so bad. I understand not everyone has the time to learn a complex thing like that, and not everyone is even capable (say, if they hate math and the lot). I started learning Arma 2 scripting exactly one year ago now, and only now do I have the skills to quickly read and write these things - knowing where to get info online, and have all the tools installed on my PC to do it. And I spent over 8 hours a day dedicated to learning these skills. Time for someone else to step up and join the dev team, your curve won't be as bad as mine, cuz we can help like I said. For now, know that we (Solar, Savage, Poffadder schedule permitting, and myself) have long discussions nearly daily about the direction we want to go in, and the servers that we could run. These discussions don't make it here to the forums, but rest assured, we are not sitting on our hands for lack of a whip being cracked on us. Believe me - we are plugging away at the VG dream, and we have a full plate most all the time. (no offense, but I did not vote - cannot, because I'd add the choice "None of the Above")