Insurgency 0.80 SOAR Edited for VETERANS-GAMING.com Version e Changes made by PITN. Added MH6J Little Bird (Night Stalker) on a call system similar to the A10. -Default menu. Select 0, 8, request SOAR, SL approves, and select a spawn point on map. -Fly to your destination. When the player pilot ejects the AI pilot will take over and fly away to despawn. Changed all BLUFOR slots to Delta Force Soldiers. Changed weapons to reflect Delta and U.S. Army. -Suppressed weapons, SAW/HMG and some variants of sniper rifles. All Hummers are SOVs. Replaced ATVs with Bicycles as a placeholder. Changed helicopter to CH-47 Chinook. Changed some grammar and code names for CAS/SOAR (Lightning/Night Stalker). -Changes made to the Default Parameters. --Civilians = Off ( I manually turn this on depending on server population.) --AI Accuracy = 0.4 --OPFOR Ratio is set to COOP Only. --Number of caches = 5 --HeliRC = Off --A10mode = AI --CAS Timer = 120 seconds --SOAR enabled = Yes --Players needed to clear a square, 1. Instead of 2 or 3. --Number of AI Vehicles = 9 --MHQ protection ring = 400m --MHQ Deployment Timer = 300 minutes. Server admin notes. -Known issues. --Changing AI accuracy to anything but 0.4 creates an error in the script. (Fix scheduled for 0.81) Use Veteran more instead. --Civilians can severely slow down a full server. (It is fine with lower player populations.) If you are having problems reduce the AI to 50%, turn off civilians, or get a faster server. --I run the caches at 5 for a short game and to increase server restart frequency to help solve lag issues with wrecks and destroyed buildings, etc. --If you stay in the MH6 after the AI is in control you must eject or respawn. Unless, of course, you like flying into infinity. I hope you enjoy it. PITN We have Two new =VG= Versions of Insurgency. Insurgency was originaly written by pogoman and the last version was 0.72. It was updated by Fireball and that is version 0.75. Ted did some tweaks and ported a PMC version for us which we call 0.75L. We also have a BAF version. We have not been able to edit a 0.75 version of the US side as of yet. But we hope to soon. A big thank you to Ted Toaster for porting his PMC version of Insurgency to =VG=. Thanks Ted! -Ted ported the PMC kits and vehicles. -He also added a 5th fireteam at my request. -He also did a non-OPFOR version as well. The OPFOR ver has a selecatble ratio for opfor players. But if set higher than 1:4 then a full server will not spawn all players. Changes to Insurgency 0.75L PMC for =VG= by me, PITN. All changes are KIT related. The hard stuff was done by Ted. I made general changes to make it more inline with a Private Military Company kit issue. All weapons are PMC except the M1911, M9 variants, MP5 variants, M1014, and M240 MG. -Changed unit descriptions to reflect unit classes. i.e. Medic, Defensive marksman, etc. -Added MP5A5 and MP5SD and ammo.(Yes, I know the ammo is bugged and it isn't PMC but I wanted a short range SD weeapon for night OPS.) -Added M9SD pistol and ammo. (Short range SD weapon intended for night operations.) -Removed UZI and other unused pistol/rifle ammunition. -Added M1014 Benelli shotgun with Slug and Pellet ammunition. -Fixed AA12 ammunition. All three types now appear. Pellet, slug, and HE. -Removed Javelin and AT4 Anti-Tank weapons. -Added RPG18 to replace removed AT weapons. Remember to pick up ammunition! This kit is restricted. -Removed M24 sniper rifle. -Added KSVK anti-material sniper rifle. This kit is restricted. -Added FN_FAL rifle as this weapon is used by a PMC character. -Removed G36 rifle variants. -Added PKM and ammunition. This is the heavy MG for PMC. Known issues: -You cannot board the Ka-60 Helicopter. ;( But you can still fly it remotely. -MP5 ammo is bugged and shows pistol mags, etc. If you know the solution please let me know. -Missing M9SD ammo. -The A10 on PMC is bugged. After activating the A10 if you place a new waypoint you initiate the A10 script again. This allows the player to respawn the A10 at will. BAF 0.75L for =VG= -Same changes related to kit and parameters. So the next time you see Ted make sure you give him a big thank you for supporting VG and helping with this project.