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Posts posted by =VG= The_Polish_Guy
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Thanks to everyone who could make it today
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If we actually get this many people we'll probably open a third squad from the reserves, if not we'll just move the reserves to Alpha 1 and 2
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I want to remind everyone we'll be hosting a warm up/training mission an hour prior to the event. I hope that everyone who is rusty or just new to ACE medical or any other mechanics, joins us.
I really mean it, everyone should know the basics of ACE medical.
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Just so you guys know, the mission for this has been made and if there are people still interested in it DM me and maybe we can heave a second try.
For know I recommend what Keed linked above
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14 hours ago, =VG= keed said:
If no pilot will be found, you can reslot me for the Wildcat, if you want. Fuck the Merlin LOL
We'll figure it out before the event. We should have some reserves to take the MG.
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1 hour ago, =VG= Alucardednoc said:
AR please
It's already taken
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Arma 3 Event
Player count: 13 sign-ups + 6 reserve
Operation Déjà vu
SATURDAY 22nd JULY 2023 - 1900hrs GMT (PRT)
Server name: VETERANS-GAMING | Operation Deja vu | TS3.VETERANS-GAMING.COM
IP: 5.9.23.136:2402
Password: prsux
MAP: al Basrah
OBJECTIVE:
As British Army soldiers face a Middle Eastern Militia. Capture and hold objectives.
The map should be very familiar to some of you.
We will be hosting a training map for an hour before the event. I really encourage everyone who isn't confident with ACE Medical or anything else, to join.
BLUFOR assets:
Land Rovers
Transport Trucks
RRR Trucks
FV 510 Warrior
Merlin & Wildcat helicopters
OPFOR assets:
Infantry
Light vehicles
ZU-23-2's
MODS (shouldn't change):
Arma 3 Preset BAF.htmlArma 3 Preset optional_BAF.html
[Alpha 1]
Squad Leader: =VG= The_Polish_Guy
Machine Gunner: =VG= keed
Sharpshooter: =VG= Batmeme
Medic: dogenamite
[Alpha 2]
Team Leader: =VG= Deathdealer
Rifleman AT: Pew_Pew
Automatic Rifleman: Enfield-101
Medic: chickenjason123
[Trans]
Pilot Merlin: =VG= Sausag3
Pilot Wildcat:
[APC]
Vic Commander:
Gunner: System
Driver: Sniper_Igor
[Reserve squad]
Team Leader:
Medic: SerEvergreen
4x Rilfeman: =VG= XOR, =VG= Alucardednoc, Charlie-Kilo, =VG= GRNANDGLD, =VG= Stixon
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I suggest checking your anti-virus options. Some just quarantine the files and don't let you play. Happened to me a few times, just quarantined my Launcher. So before you do a reinstall I'd suggest just making sure it can't be 'unquarantined'
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35 minutes ago, asko___ said:
LOL, imagine how bad (=funny) it gets in those videos that I don't share to the public
I don't have to imagine. I've seen some of them
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5 hours ago, 𝓣𝓡𝓞𝓙𝓐𝓝 said:
hey thats me hacking with the boat
Yes, it even made it to the credits at the end. Sadly it took your spot
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wow, and I thought that mine was full of ban material
LMAO great video
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The time has come
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Gib grenadier
Edit: nvm, I don't think I'll be able to join sorry
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Just a small compilation I've put together
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All right, if we can't get at least a few more people in sign up before Friday, we'll have to postpone.
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wow that's a lot. I didn't spend a ton of time with him but when we did talk it was always a pleasure. I really don't know what else to say, it's just so overwhelming. The one thing I want everyone to remember is that he was a great man, player and clan-mate.
We will always remember you Skiddles! Rest in peace
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Squad, just like PR is a team oriented game. If you don't play with your team and squad members, you don't experience the game as supposed to. Especially if you don't use a microphone. I believe in mic players supremacy. With similar level of skill and knowledge every player will be better when communicating with a mic.
Also this thread is dead for years now, and no one here plays squad regularly.
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6 hours ago, =VG= Inch said:
Jabal should have been a 4 km map anyways (meaning less chance of being removed).
Nah it should've been a good map, then there really would be a smaller chance
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11 hours ago, =VG= Melon Muncher said:
If they need tweaks or are too hard post up here so I can do it.
I've noticed that the maps are generally very cool in design, they are very hard. It's ok when we play them at an event or when we have 20 experienced players on the server but in some time when the post-update player number bumb stops, no one will play them in their current shape as they will be impossible to finish in a reasonable time.
Haven't played all of the new maps yet but those are the ones I think are too challenging:
- Korbach (both layers, the american one overall [the huge cap zones don't help], the german one at the end)
- Kunar (also broken I guess)
- Gaza alt
- new Ras el Masri (very hard at the end if I recall correctly but overall ok)
- Burning Sands lrg (gets very difficult in the middle of the city, also the havoc's rangefinder is broken)
all of those are very hard because the bots spawn very quickly and in large numbers so the infantry even with heavy asset support has problems to cap flags or even get to them. Also I've noticed that on Korbach lrg bots rarely used any vehicles even though they have a bunch of them.
After all all of those are good maps in principle, just need some tweaking imo. In general great update
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[Arma 3 Campaign] - Operation Déjà vu
in Arma III
Posted
And here are the promised highlights
@=VG= Batmemealmost bleeding to death![image.jpeg.272a7a6f92098724003652f88cbf8405.jpeg](https://dev.veterans-gaming.com/applications/core/interface/js/spacer.png)