Well fastjack has been really busy from the work he showed me yesterday.
the maps I am currently making are for now just fixes to the original maps. These fixes include
- more spawnpoints for bots
- more precapped flags for bots
- fix of deadspawnpoints for bots
- change of defence and attack priority for bots
- longer cap times for humans
- random mainbase spawner for bots.
The first wave of maps coming out will be aimed for implementation to vanilla PR as they just fix the everyday bugs and screwups.
the later wave of maps will include my hardcore maps where you will face defeat if no teamwork is accomplished. (No heavy assets on bluefor only logitrucks)