The milan spam comes from the fact the players do not help the assets with taking them out.
the 3 milans at start are for most people unknown and cause the huge death for anybody trying to push to far without sufficient cover. (take humvee drive past the 30 bots hide in a spot and cap flag method).
A thing to note that I have seen many many of you doing is just kill the milan gunner, this wont really work as i shall try to explain.
The 3 milans at start are all spawned by the roadbunker flag. If the humans capture this flag the milan asset itself will not respawn.
The spawnpoints for these 3 milans (and every other asset) comes from every single flag the mec has (so also the last flag) and this is why you MUST destroy the asset to prevent reactivation.
The main reason for this is that the enemy assets spawn on the frontlines and not in the main. This is because bots are just bad drivers in the city and humans keep camping them off as they leave main (classical cobra camping main senario ) To ensure the asset gets used, every flag has a spawnpoint on the asset.
Note that I only made the STD layer to gain feedback to possibly make an easier ALT or a harder LRG layer. Its the first public GPO i made and I hope many more shall come, During this process it might happen some maps are unplayable hard or way to easy but aslong you guys provide feedback I shall try to make it as fun as possible.