CC, i wrote Void an E-mail about this Issue, that the bots capturing the wrong flag: My questions about that issue Sometimes the Commander ordered us to an Uncapable Flag (not really uncapable but u must capture first some other flags before u can get this one).... Void answer: Is this something like the "Push" game mode in FH2, where some python code forces you to cap flags in a particular order? I've written custom SAI for several such maps... and 2 way's to solve that There are two ways to fix it. First, you can un-neighbor the flags that are leading to the (conditionally uncappable ?) flag. This is probably not what you want to do, but it depends on how the map is laid out. It could be an option for you, I dunno. The second way is to write (or have someone write) custom strategies for the map so that the SAI code enforces the order in which CPs must be captured. This is a much better solution, but it is time consuming. BF2's SAI cannot tell if a flag has been made uncappable by a python script. Running Vanilla strategies or my ESAI, such a flag will be attacked so long as the attacking side controls one of its neighbors. I look, if i can do this, to write an and customized strategy for karbalb, or ask Void if he can help me once again to learn SAI scripting. It's really different as tweaken. greetz