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=VG= SavageCDN

VG Clan Administrators 2A (Inactive Duty)
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Everything posted by =VG= SavageCDN

  1. Thanks Oni for the idea.. we haven't done this in a while. Take out your frustrations with an M1 Garand or K98k rifle!! We will be playing Invasion 1944 AND Hell in the Pacific mods this weekend. @I44 @Pacific(not used on Friday) @CBA @CBA_A2 @CBA_OA Both are available in Six-Updater and through the links below: Invasion 1944 http://forums.bistudio.com/showthread.php?131613-Invasion-1944-v2-6-%28CO%29 Hell in the Pacific http://forums.bistudio.com/showthread.php?143150-Hell-in-the-Pacific-0-5-beta-release&p=2259181 If you have any suggestions for missions post them up. http://www.missionrepository.com/invasion-1944-231 Server is up now: VETERANS-GAMING | I44 HIP | TS3.VETERANS-GAMING.COM port 2332 password is vg Six-Updater repo link: sixupdater://debian.veterans-gaming.com/~six/six_repo/2332.yml
  2. yessir edit: damnit missed the Melon Sucks option
  3. Updated again from yesterday's DEV which should fix the issue of not being able to join the server What about something like this mission for the server? http://www.armaholic.com/page.php?id=20738 Update: So another DEV update today to fix the problem with the update from 2 days ago. The DEV version is a PITA to maintain so I'm switching back to STABLE version either later today or tomorrow... and we'll be sticking with STABLE until the beta is released.
  4. hmmm...did everyone experience this? I don't think my frames dropped below 20-25 at any point and the server FPS didn't go below 25 or so.. in fact server FPS got better as the mission wore on and was up around 45-50 when I reset it. I'll check a few things though mainly the cleanup aspect of things (like are dead bodies being removed? players and AI?). I can also try reducing the # of items on the map (extra fortifications, etc).
  5. Updated A3 server with latest DEV. As soon as the stable build allows multiple servers we'll be switching back to stable.
  6. ^ Yeah Arma will only use 2 cores (and only 1 for the AI) anyway. Anyone up for some testing today I'll be setting up the ACE server with a mission where we defend against hordes of incoming enemy AI. If you like missions with huge fire-fights and lots of artillery I suggest you join us :) Mods: @ACE; @ACEX; @ACEX_RU; @ACEX_USNavy; @CBA_CO; @st_interact; @sthud; @tpwcas; expansion/beta 5.9.23.13 port 2312 I'll post again in chatbox when things are setup. Mission is JIP and has respawn (you WILL die....)
  7. *bump* So there is interest again in doing some mission-making / editor sessions. Castor, Wooz, myself... anyone else interested? Post up and we'll pick a good day / time to get started.
  8. SolarFlame =VG= LAN_WROTE ... I'm wondering if the benefit would be even greater if this could be set up as a cluster over high speed LAN. For example; two servers connected via a gigabit switch with cat6 ethernet cable. One server running the head client and the ArmA2 servers connected to the headless client via the lan? That would mean no stress at all from the AI. You could really ramp the AI numbers up. Then the outside line connected to the internet and all the server resources would purely be for players. You could have a CRAZY event like that with 100 people online. All in theory, of course... ATM no real benefits because Arma2 dedi .exe uses 2 cores max (as does HC). So when running the HC as long as it's not on the same 2 cores as the server .exe there is no real performance loss.. in fact I'd argue it's faster just due to the fact it's on the same physical machine and thus no network latency (even at 1GB). Of course if those cores are also handling other stuff then it will make a difference. But yes.. if we had a 2nd Hetzner dedi for example it could be running HCs while the primary dedi runs the servers. I did a quick test yesterday on the server and with just me in the game and over 120 AI running on the HC, the server FPS was between 45-50 and that's during a heavy firefight.
  9. I'm in at least for a few hours... won't be able to start until about 12pm my time (5pm GMT) edit: forgot I have a 5 yr old's birthday party to attend to..might not be able to make it
  10. I have been messing around and was able to get the headless client working in Arma 2 a few weeks ago on my home setup. I gifted a copy of Arma 2 CO to the Veterans-Gaming Steam account and was able to download and install the client onto the Hetzner server last weekend. I'm going to try and get some testing going.. I have a mission ready that supports HC just need some warm bodies. I've configured the port 2312 server (runs ACE insurgency ATM) and it can be switched over for testing quickly. I'll post up in the chatbox if / when it happens. The only caveat is that you must be running the beta version of Combined Operations. In Six-Updater this is easy to do - hit the beta checkbox and download the files. If you are sitting there like WTF is the headless client? Sounds like my last girlfriend... The headless client is a copy of Arma running in console (like the dedi servers do) that can connect to a supported server and handle all the AI processing. This means much better server FPS as the server is only handling server stuff like positions, running scripts, etc., leaving all the 'work' of handling AI to another process. The end result should be better server performance and smarter AI, which is what we need for joint operations with 40+ players. ATM missions must be made to support the HC so we can't just throw any old mission up there !senile Mods: @ACE; @ACEX; @ACEX_RU; @ACEX_USNavy; @CBA_CO; @st_interact; @sthud; @tpwcas; expansion/beta 5.9.23.13 port 2312
  11. instant LAN_WROTE ... :)))) Is there only 1 server up now? Couldn't see any of the others. Hopefully we can get off DEV build soon to get more players on, assuming the haxx is fixed. Running multiple servers only works on the DEV branch at the moment. I'm going to wait until stable branch is the same before adding more servers. Echo LAN_WROTE ... So I guess it would be fun to play a mission where you have to assault a building but not that you have to neutralize a complete drugs cartel that took over Stratis. If you have Arma 2 Combined Operations we have an Insurgency ACE mission on Lingor involving SWAT vs Drug Gangs :)
  12. ^ what is that from PITN? Updated A3 server this morning to latest DEV build - biggest change is sig checks now work well meaning no lag and timeouts at lobby screen. We can also now run multiple dedicated servers but I'll need time to get that setup properly and the TCAdmin files updated.
  13. Sorry work has been nuts... gonna get this figured out today boys Can someone try and join the server now?
  14. hehe good ol' backblast!! hope the guy doesn't feel too bad about it :) From a technical side the server ran around 20 FPS for the 1st part of the mission then hovered around 7-10 FPS for the remainder. Bandwidth peaked at 35Mbps upload. Ken - let's discuss some stuff when you have the time... I think there are some server-side things that can be changed / tweaked as well to increase performance. Huge thanks to everyone's patience especially at the beginning. Hopefully those that had technical problems aren't put off and join us for the next event.
  15. DEV build seems to make no difference. I fired up Steam today and it updated A3 so I'll check and see what they've fucked up this time :)
  16. From BIS forums: Fireball: I agree with kju somewhat, and I'm afraid I won't be able to continue working on Insurgency in the current state of the game. If more of these kind of surprises are to come, I might just put a lot of effort in vain. But I don't have big emotions about this, this is a mere statement. Maybe a sort of compatibility mode will also spare me a lot of effort beforehand, hence I'll just sit and wait for the moment.
  17. Yes new version C is up... removed most of the base protection, added engineers to each squad and a medic to the engineer squad... some other minor tweaks. Also please note we will be shutting down the Arma 3 server during the Community Event today which starts at 8pm GMT and lasts between 3 and 4 hours.
  18. Wooz =VG= LAN_WROTE ... Could we put up a test server running those mods ASAP, so that people can try and connect? And i?m in server up and running now with 'test' mission repo link and server info in 1st post
  19. From other thread: Banter Wagon aprox 10 pax ready to go and roughly 5 in reserve. Lambs 5 ready to go and 2 still checking status. VG Wooz Tort Semler Gaz Castor Ingo Murderface Eclipse AntonH Poff Ciro Calv Audacity Savage Rolf Mabye: BLuD Terremer
  20. I'll check that as well and don't worry about reporting stuff like this.. if no one said anything it would never get fixed :)
  21. I'll have to fix the base script you won't be able to do anything with the parameters.. did not realize the enemy acutally attacked the base!!
  22. actually server should not have a password anymore - it's just running the DEV version so not as many players trying to join
  23. Hi Jappie2, I have noticed the numbers are down for the Insurgency server... I think with Arma 3 being released a lot of players are trying that out. What if we try and setup and 'event' for Insurgency? Pick a Friday or Saturday, we can make an announcement here.. and get a bunch of VG members and regular players to join as squad leads and fill the server. I think that could be a lot of fun.
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