Hi Everyone,
I've just created my own version of a squad formation(s) that could be used in a PR game for infantry oriented squad leaders. These formations were originally sourced from a U.S. Army manual for Mechanized Infantry Platoon and Squad (Bradley) and modified to suit the PR Squad limitations. I'm open to suggestions on how these positions could be improved or just generally discuss how useful these formations would be in the COOP PR environment. I know this type of organization is not for everyone but it could be a source of fun for those who are interested in becoming more effective as a squad (or not) if they can transition rapidly from one formation to the next depending on the terrain and opposition the squad encounters.
Kit Selection Rationale: All kits listed are default kits, the only exceptions are the HMG/HAT kits which require access to an ammo crate or APC. Squad members should preset their kits before spawning in.
So beginning with the first movement formation,the Squad Column (in Wedge Formation):
Characteristics: Gives good control, assists maneuver, good dispersion laterally and in depth. Allows large volume of fire to the flanks but limited to the front. All round security (U.S. Army 2002, p.48).
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The second movement formation; Squad Line:
Characteristics: Control is not as good as column, limited maneuverability, BUT allows maximum fire to the front, poor security to the flanks and rear (U.S. Army 2002, p.48).
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The third movement formation; Squad File:
Characteristics: Control is the easiest, used for close terrain, dense vegetation, limited visibility conditions; most difficult formation to maneuver from, allows immediate fire to the flanks, has the least security of all three formations (U.S. Army 2002, p.49).
REFERENCE:
U.S. Army 2002, Mechanized Infantry Platoon and Squad (Bradley) - Field Manual No. 3-21.71(7-7J), Head Quarters Department of the Army, Washington, DC, 20 August 2002, U.S.A., pp. 47-49.