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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. It's great to see you around again, brother! I spend way too much time tinkering with things, gotta re-learn a few games myself. Tried to fly a helicopter in Arma 3 and took me like ten minutes to land safely again on the carrier, and barely made that. This place is really great to get away, and to dive into games or projects - bullshit levels often far lower than the real world, on average.
  2. Backup your user profile information and any other such things - uninstall PR, then reinstall it, launch it and run the update, then retrieve your account from your previous installation inside the Launcher Profiles GUI Sounds like something got messed up. If it happens again, you'd want to delete the base 1.6 installer zip file or whatever you used, and re-download it (potentially from the alternate source from the one you used previously) to be sure it was not a problem with the files. Also, crucial standard practice for Windows 10 users: Whenever you go to install new software, first right click on the installer, select Properties, and check the box next to "Unblock" near the bottom (if it exists) before running the installer/setup file for the given program or application. If a program is from a trusted source (every program you use should be in this category, but PR most certainly is) it may be wise to temporarily disable any third party security software to avoid technical issues during installation. Turn them back on before running the program for the first time, and you should be as safe as can be expected. *when it comes to 'untrusted software', some folks will use Virtual Machines to isolate the program from their operating system for evaluation purposes, just an FYI, but if PR was unsafe, we all would have raised hell by now and no one would install/play their game anymore. more info: https://www.realitymod.com/forum/showthread.php?t=149815
  3. More crash dumps and the latest copy of the python_errors log: PRBF2_w32ded.exe_200506_012936.zip PRBF2_w32ded.exe_200506_014933.zip PRBF2_w32ded.exe_200506_043836.zip PRBF2_w32ded.exe_200506_075833.zip PRBF2_w32ded.exe_200506_085054.zip PRBF2_w32ded.exe_200506_125538.zip PRBF2_w32ded.exe_200506_130535.zip PRBF2_w32ded.exe_200506_151803.zip PRBF2_w32ded.exe_200506_152428.zip PRBF2_w32ded.exe_200507_190115.zip PRBF2_w32ded.exe_200507_205051.zip python_errors_v1.6.0.3-05072020.zip python_errors_v1.6.0.3.zip python_errors_v1.6.0.3-05102020-1307.zip python_errors_v1.6.1.1-archive2.zip python_errors_v1.6.1.1-archive1.zip python_errors_v1.6.1.1-05252020-0930.zip python_errors_v1.6.1.1-05252020-0322.zip python_errors_v1.6.1.1-05272020-0658.zip python_errors_v1.6.1.1-05282020-0537.zip python_errors_v1.6.1.1-05292020-0443.zip python_errors_v1.6.1.2-06012020-0825.zip python_errors_v1.6.1.3-06042020-0426.zip python_errors_v1.6.1.3-06042020-0827.zip python_errors_v1.6.1.3.zip python_errors_v1.6.1.3-06092020-0441.zip python_errors_v1.6.1.3-06132020-0722.zip python_errors_v1.6.1.3-06152020-0508.zip python_errors_v1.6.1.3-06192020-1958.zip python_errors_v1.6.1.3-06202020-1919.zip python_errors_v1.6.1.3-06252020-1805.zip python_errors_v1.6.1.3-06292020-2007.zip
  4. If a thing is worth doing, it's worth doing right. But I hear ya, I don't exactly consciously spend 8 hours staring at a screen and fixing things, I start off thinking I'll be at it for a couple hours, then I'll play some games... but then I look up and it's nearly 9pm. Happens all the time. I wouldn't do this if I didn't enjoy the challenge and the rewards of a job well done, but I do have to pay the piper now and then, it's just my lot and I'm perfectly happy - could be much worse. Before all these titanium screws that pop off metal detectors and earn me stares like I'm hauling a bag of MG's, I needed two hands to drink a cup of coffee. Thousand times better these days, just gotta deal with the after effects if I push myself a bit farther than my body and my age dictate. There is no obvious sign post when passing that border, you just find yourself South of it by a few thousand miles and spend half a day or more trying to get back North. I love the distraction of "having something that needs to be done", trust me!! Just gotta communicate sometimes with the team here so you all understand why I might be Mr. Eager one day, then fucked off or grumpy the next. Cheers!
  5. Did that work? Is that the valid solution we should point others to if they have this issue?
  6. @CraB Server has been restarted to last autosave and is now online. Thank you for your report, and your patience!
  7. If you can just give me time to restart the server, I can get it back online. (no worries, just FYSA) You all joining during my restart process is giving me a real time countdown at the server launch screen (RAMP/TAXI/TAKEOFF) of over 5 minutes. Please be patient and wait for me to post up here that it is back online in just a couple minutes. Thank you.
  8. I've been pushing myself too much lately, I am disabled and stay home everyday for a reason, this being a big one - I'll be fine, all things pass - just need to inform you all that I feel my body crashing, today will need to start with taking care of that, and though I want to get a DEV server for FastJack, get my ProCdumps zipped up and shared with the PR Team, etc, I need to cuddle with some ice packs for awhile and see if I'll be able to do normal things today like moving my head or reaching for a drink of water. I only state this here so you understand why I may be online but unavailable (or not logging into TS3 for the day like normal). This happens when I go for a stretch pushing myself while working on my voice control programs, but then no one gets affected when I have that inevitable crash, as I am having this morning. Thank you all for understanding, but hang onto any pity, I'm perfectly fine and will bounce back as I always do with time and personal care. I'm here, I'll respond to urgent issues when I check my PM's regularly until this passes, but this is my life, and it rolls over into VG sometimes though rarely do we have servers that need this level of day-to-day babysitting. COOP is borked, big time, and while some things were tested, it seems not quite as extensively as we would have all hoped - such as no one thinking to toss a smoke grenade in the water, for example. A simple thing in retrospect, but regardless, here we are today. Please everyone continue to be patient as these things get worked out.
  9. To be candid, I had two problems to fix today: reinstall the server and fix the maplist randomizer. Those were our problems today in the most pressing sense. I have been at it since I woke up, and have just completed the public notifications, etc. regarding both issues being resolved. His tool not functioning was a big issue or we'd have COOP up and Mumble up, but maps running consecutive layers back-to-back in alphabetical order. We are finally as 'up and running' as we can be and that was my major personal goal for today, and they were those kinds of things that I couldn't outsource, either. My next job will be to install a DEV server for our in-house VG Members on the PR Team (passworded, of course) as we always have offered for those who wish to work on PR COOP at VG, so glad it's more than just Melon these days, and happy to provide that workspace! Obviously, our servers aren't the only test ground for these things, but the more the merrier. I'll also get the Event server updated after that, as in lieu of upcoming events (which are on hiatus until COOP is stable again) we can have a very simple "fully default and generic" server that we can fire up and try/test anything that has zero fixes applied or otherwise from the base 1.6 + patch updates file set. We can also use this to refer back or even roll back a server to base files for the time we will be helping to identify issues or even work to improve or fix things through the VG PR DEV server that only VG Members on the PR Team will have access to (aside from the Head Admin team, of course). You're first on my mind, FastJack - I won't leave you hanging long, but yea, I do need me that break if you can be patient for 12 hours tops, might get a second wind here tonite, it's only 8pm for me and damned if I can get to sleep before 3am these days. Cheers, brother!
  10. I've repaired the VG Maplist Randomizer. I have changed the names of these files and the actual script to all have the same prefix. This will keep all required files sorted lexicographically (ascending/descending) in a less visually confusing manner than before. Key notes are to only EVER deal with the "disabled_maps.txt" file (again, will have unique shared prefix) -- and I have set the other files to read only to prevent accidental errors. IF we want to change those maps which could potentially become the 'first' map in a maplist, those are picked from the read only file ending with "_starter_maps.txt" and I would appreciate being the only person to edit that file until further notice. NEVER EDIT the maplist.con file -- this is not how we work at VG, so I know we have a very, very short list and this is an odd place with so many eyes here, but I'll just state that no one will ever edit that file. We will only ever add a disabled map to that appropriate file, and await a new update from the PR Team. So, in conclusion, I found the starter_maps.txt file edited and having too few line entries for the actual randomizer system to function in an appropriate timeframe. It is actually rather complex, and while it runs in a matter of a second or two on my new 24-thread Ryzen Beast, it actually takes more than a couple seconds to run on the VG Dedicated Server powered by an Intel Skylake CPU and driven by SSD storage I/O. Talking up to 20-30 seconds at most, often closer to the 10 seconds or less ballpark, and we're not restricting affinity there, like we do for individual game servers. When it is complete, it writes that information to the maplist.con file in a span that could be measured very in few (or most likely, in fractions of) milliseconds. Moving forward, we will obey the SOP above, and we will make sure VG's Maplist Randomizer is modified by me or someone trained in the slightly (understandably) confusing method for it's operation to remain healthy and dependable. Imma take me a long break now. might even go to the range and blast through a few boxes of TMJ -Sem EDIT: ALSO -- we gotta run with default coop.py configuration settings for awhile so we can get the best possible dump file and python error log information to the folks who are working hard to help fix the PR COOP game mode. It's a pain to have certain issues, so please let us know if there is any one value that absolutely needs to be changed for the game mode to even be playable/enjoyable - we cannot go changing every darn kit assignment value just yet, but we will when it is safe to do it down the road, so please advise me of anything crucial so I can bring it up with the PR Team in consideration of requesting to run with it, or even add it as a good/better default setting for the COOP game mode as a whole. This will not apply to many, many custom config settings we normally enjoy, like all servers with their own flavor and flair, but they'd certainly love to know any good 'defaults' for major ones. Cheers!
  11. I know, right? It's almost like people other than you don't live in Lithuania.... then again, I could be some sort of dark wizard .... ya just never know in this crazy world. (just teasin - gotta have fun with that)
  12. I've updated the server to 1.6.0.2 The ProCdump did create a dump file, but uncertain which map/etc. was running. Will need to use file creation time to gleen the details, cross reference with the demo/tracker files which will show what map was running at what time ( http://veterans-gaming.com/demofiles// ) These files are mirrored at SA forums on RealityMod website (SA License Holders and Moderators only, FYI, link won't work for most of you) https://www.realitymod.com/forum/showthread.php?t=149684 PRBF2_w32ded.exe_200502_045242.zip PRBF2_w32ded.exe_200502_205200.zip PRBF2_w32ded.exe_200502_230200.zip PRBF2_w32ded.exe_200503_035504.zip PRBF2_w32ded.exe_200503_074814.zip PRBF2_w32ded.exe_200503_180833.zip PRBF2_w32ded.exe_200504_010155.zip PRBF2_w32ded.exe_200504_194845.zip PRBF2_w32ded.exe_200504_222351.zip PRBF2_w32ded.exe_200505_000200-001022.zip PRBF2_w32ded.exe_200505_001553-002340.zip PRBF2_w32ded.exe_200505_003019.zip PR v1.6.0.3: PRBF2_w32ded.exe_200505_085727.zip PRBF2_w32ded.exe_200505_094306.zip PRBF2_w32ded.exe_200505_095953.zip PRBF2_w32ded.exe_200505_100216.zip PRBF2_w32ded.exe_200505_103705.zip PRBF2_w32ded.exe_200505_104357.zip PRBF2_w32ded.exe_200505_105026.zip PRBF2_w32ded.exe_200505_111838.zip PRBF2_w32ded.exe_200505_112627.zip PRBF2_w32ded.exe_200505_113101.zip PRBF2_w32ded.exe_200505_122841.zip PRBF2_w32ded.exe_200505_130435.zip PRBF2_w32ded.exe_200505_132708.zip PRBF2_w32ded.exe_200505_135854.zip PRBF2_w32ded.exe_200505_143628.zip PRBF2_w32ded.exe_200505_163236.zip Python Errors v1.6.0.0-v1.6.0.3 (before reinstallation Tuesday): python_errors_v1.6.0.1-v1.6.0.3.zip PRBF2_w32ded.exe_200506_000209.zip PRBF2_w32ded.exe_200506_000822.zip PRBF2_w32ded.exe_200506_012134.zip Python Errors v1.6.0.3 (after reinstallation Tuesday): python_errors_v1.6.0.3.zip
  13. Server updated... mumble tested... all is well. Cheers! (gonna go make my coffee and breakfast now... glad that was a quick one)
  14. Glad someone knows about this... been doing this for ten years, not sure that I've ever heard of this issue with our TS3 before. Cheers, Binary!
  15. The VETERANS-GAMING Project Reality COOP Server is now online in 1.6.0.1 -- and sorry to report, it's already full. We do not yet have all our settings in place, but we will be adding these in the next day or few as we get up and running again. All Admins will need to be added back, as you enter the server, you will appear in our logs, so just message =VG= m823us, and he'll get you added to the list (then - in game just run the !init command to make it active) Thanks for everyone's patience! We had quite a few curve balls this time, and troubleshooting meant backing off changes, etc, then slowly adding them back into place. Even then, as careful as we are, little mistakes happen, you forget one thing you changed just for testing, and boom... another 5 minutes wasted... you know the drill. Glad to report it's all well now, and any issues with maps, please report here or our website, and we'll get them forwarded to the correct group and add the map to our Disabled Maps list. *On that note, the VG Maplist Randomizer System is not yet up and running, and this is only because we need a day or two to evaluate the maps and what works/what doesn't. So it's restarts to Muttrah after a crash for just a day or two, then we'll get everything back to normal. Cheers! Moderator: /closed -- please direct all discussions, issues, bugs, questions on changes to the thread here:
  16. The VETERANS-GAMING Project Reality COOP Server is now online in 1.6.0.1 -- and sorry to report, it's already full. We do not yet have all our settings in place, but we will be adding these in the next day or few as we get up and running again. All Admins will need to be added back, as you enter the server, you will appear in our logs, so just message =VG= m823us, and he'll get you added to the list (then - in game just run the !init command to make it active) Thanks for everyone's patience! We had quite a few curve balls this time, and troubleshooting meant backing off changes, etc, then slowly adding them back into place. Even then, as careful as we are, little mistakes happen, you forget one thing you changed just for testing, and boom... another 5 minutes wasted... you know the drill. Glad to report it's all well now, and any issues with maps, please report here or our website, and we'll get them forwarded to the correct group and add the map to our Disabled Maps list. *On that note, the VG Maplist Randomizer System is not yet up and running, and this is only because we need a day or two to evaluate the maps and what works/what doesn't. So it's restarts to Muttrah after a crash for just a day or two, then we'll get everything back to normal. Cheers!
  17. Thank you, brother! Installing patch now, but not gonna hold my breath... Here's hoping!!
  18. RE. last post: We have gotten the fix from PR Devs, and it does work (partially) -- we are still working to resolve certain issues, but at least it's able to technically "run" a COOP map/mode now. We will keep you all updated. Thank you all for your patience and understanding!
  19. Based on the number and type of changes, very likely this will not exactly be the fastest update in VG PR COOP history - likely every config is gonna need to be made from scratch. But like always, whenever they release it, VG will be updated within a few hours. And as always, when that happens, it won't be fast enough for some people .... so let's all just remember to be patient this time 'round
  20. The VETERANS-GAMING 24/7 Public COOP Campaign Server is updated to 4.34.4 (U4) and the Rolling Fire KTO Campaign has been restarted to Day 1, 0500 -- JSTARS Replay from the last campaign has been saved for the VG JSTARS Replay Video project (again, still on the to-do list and coming soon to the VG website). Many non-AI fragged player squadrons available as usual, Harriers out of Osan and USS Vinson, as well as F-16CM Block 52+ CFT out of Seosan. I have also added some F-15 Eagles, 2 variants at Seosan, and 2 at Osan. Difficulty is hard yet playable for new and experienced pilots depending on choice of mission, because I've grounded almost all BLUFOR Strike packages (Warthogs and Hornets) to give OPFOR even more of a fighting chance, and to allow more player interaction FTW. As always, we are open to suggestions and feedback. Please let me know if something is not quite right, if the difficulty is to hard/easy, or if you would like to volunteer to help manage, maintain, and improve the VG Public BMS COOP Server. We rely upon the pilots to let us know if the server crashes or if anything is not right. Contact us here or at our website (links in my sig/first post in thread), or at our website/Discord/TeamSpeak3 server. Currently the people (in order of availability) who have access to restart this server if it crashes are myself (SemlerPDX), CobaltUK, or Jeffu Victory Conditions are as follows: ➢ RoK/US wins if Wonsan and P’yongyang are controlled in less than 30 campaign days. ➢ DPRK wins if Seoul and Pusan are controlled in less than 30 campaign days. ➢ If none of these conditions are met in 30 days then the outcome will be a peace treaty. ➢ If no major objective is captured in 20 days then the outcome will be a stalemate.
  21. Sorry the announcement was not more prominent: (from chatbox Sunday/Monday morning) Today was busy IRL, left off last night on Windows Updates. Today, will rebuild the campaign for U4 and start up Day 1 -- ETA is before end of day Monday (today) (US Pacific Time zone) @CraB @arrive123 @=VG= Kavelenko edit: Server updated - details here -- new F-15's at Seosan and Osan for players:
  22. Yea, I think it comes down to size and velocity.. Makes sense that if the chopper was moving, the Kentucky Windage required to account for and put rounds on target would be far easier with the .50 Cal, whereas the large round size of the 40mm would allow for much larger deviation due to unpredictable wind and low velocity, meaning even when pulling to the correct direction against the vector of travel, would still be too far off target (plus the large size and weight of extra ammo vs. .50 Cal). I get why they made that decision... we don't have wind in PR or even Arma to blow rounds off target... but we do in Falcon BMS (afaik).
  23. WOW! That's cool work there, sir! Gotta imagine that since it's such a destructive (and rapid fire) weapon, that the instability of the platform is why they don't use them for the door gunners these days, but that's just an unfounded assumption.
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