instant LAN_WROTE ... Re: AH-9 I'd suggest adding into server rules on login regarding AH-9 usage (and adding it again), not to engage AOs (Which I would assume most often would be the squares/areas with buildings) unless called in for CAS. But that it is allowed to act as either overwatch or free-roaming Seek and Destroy for enemy vehicles (more of them regardless would be nice). As much as I'd like to leave CAS in having a 'rule' doesn't really help deal with those who either: - jump in CAS, take off, raze the island - jump in CAS, destroy base (unless they tk the scripts won't kick them) - use CAS as transport anyway Right now it is difficult to run a server since there are no admin tools like battleye or RCON... so I'm trying to make it as 'idiot-resistant' as possible for the moment. Short of babysitting the server by sitting in-game there isn't much we can do. We will probably end up having one public server that is locked down, and a passworded server with less restrictions, better CAS and free blowjobs... in the hopes that the real team players will get sick of the public server and get on the private one. instant LAN_WROTE ... Question regarding the server; Do you have any performance details including bandwidth consumption with 24 players (and cpu/memory). I was thinking about the possibility of using some of the spare bandwidth where I work for a server but would like to have some metrics before going further. Our server runs 4 Arma 2 servers and 2 Arma 3 servers (plus teamspeak, some other stuff) core i7-2600 32GB RAM 100mbit Hard to gauge the CPU usage right now but it runs around 15-25% on the core it is assigned to.. don't have any real data though so that is more of a guess. For most mission types I find 156kpbs - 200kpbs upload per player is enough (includes some overhead). For MSO-style missions like this one the upload can be a bit higher around 256kbps per player. So if you have 10mbit line you should be able to do 32 players easily.