AirborneAlways LAN_WROTE ... For those wanting order from chaos, Dslyecxi did a good guide for ARMA 2 which most (if not all) is still usable for Combined Operations. http://ttp2.dslyecxi.com/ This guide was designed with Milsim Realism in mind without going to the HARDCORE milsim. This will give those who are unfamiliar with tactics something to read over. Yes excellent guide... read it when I first got into Arma but I should read it again. Calv LAN_WROTE ... Apologies for not being at the event, other stuff came up. Looking at the comments most of the "issues" seem to be stuff that is expected at a first event. Things like command structure, organised teams, squads etc will all be easy to implement once everyone is comfortable turning up on time and has arma and ts working correctly. If you're going to be running missions I would suggest the creation of a "training/warmup" mission. Something simple like a HQ, weapon crates, and shooting range dropped someplace in the desert is enough. Just allows everyone to join, get setup, and discuss/sort out any issues, and blow off some steam before the more "serious" missions begin. Once a set roster is established and there is a good idea of who is turning up each session it's easy enough to split everyone into 4 man fireteams, throw experienced or eager players into the FTL roles, and depending on the mission/number of players maybe a squad leader/command player to keep people organised. Would advise to focus mainly on infantry to begin with until a few fireteams are running and effective, with some basic fireteam knowledge such as where to stand in a line, column, wedge formation, what sectors to cover when in formation or standing still, buddy teams, how to bound. With vanilla arma it is also going to be necessary to push comms discipline on people very early. Pretty easy to manage though, everyone sticks to in-game Group VON, then reserve TS for FTLs/command to communicate. Once you've got some fireteams formed I'm happy and available most times to help teach them the basics, it's a bit more difficult without SThud but doable. Could also be worth considering having two separate arma days. One with vanilla where everyone can slot in whether they want and relax a bit, and an ace/acre sessions with pre-set fireteams and a more organised, serious tone. No worries Calv.. thanks for your post it is good to have some input from someone who has experience in these types of events. I agree with your points about a more structured roster and as mentioned I think that will come over time. Training mission is a definite must.. a few people have mentioned it and if I had more time I would have whipped something up. I'd love to do ACE/ACRE versions as well but I have little to no experience in mission making for ACE. As we saw on Saturday a comms structure is a necessity and as you mentioned having a combo of TS/VON should do the trick. Also having all players on the TS server will be a big plus.